
CONTENTHERE
How We Teach Computing
Computing Curriculum – Computer SciencePupils receive a focussed Computing lesson each week by a specialist teacher. Microsoft based skills are taught from Year 1 and the pupils will be encouraged to become experienced users of Microsoft software as they progress through to Year 6.Thinking logically and problem-solving are key methods to learning which are taught through the curriculum. We use a variety of platforms and software such as Scratch, Code.org, Purple Mash, TouchTyping Club, Stop Motion Animation and Green Screen, offering opportunities to transfer the understanding of algorithms to a range of block-based language. Whole school successful projects, such as ‘Stop Motion Animation’, have developed pupils’ Computing exploration further at home as well as share their passion with their peers.Coding is a large part of our Computing Curriculum at our school and in lessons, pupils are taught Computer Science concepts in a variety of ways. These include unplugged activities such as following a recipe, creating mazes for the Beebots or following a set of dance moves to learn about systematic and algorithmic thinking. In years 1-6, pupils develop their knowledge of different coding languages, including block coding (Scratch) and script coding (Python).Examples of Computing Clubs we have run include:
- Touch typing
- Green Screen
- Coding Club